WebGL and Unity in 2019
I’ve recently updated a few of my games to Unity 2019.1 (at least one from as far back as Unity 5.5), and made some improvements to the web page that they are embedded in – including adding custom loading graphics, and disabling the Unity mobile warning. I thought I would share my experience in this blog post and provide some snippets of code that might help others working with the Unity WebGL exporter. If you want to check out my…